Archive for May, 2008
Apple’s games strategy looks beyond consoles and the iMac
It’s no secret that Apple Inc. has been on a hardware tear. In the last year alone, there has been a flurry of developments: The company branched into the mobile phone arena with the iPhone. It reinvented the mp3 player with the introduction of the iPod Touch. It worked its way into living rooms with an updated Apple TV.
But Apple is now exploring another hardware technology that has the potential to realign a multibillion dollar industry.
Apple has once again got an itch for gaming.
This isn’t necessarily a new frontier. Fans of the Cupertino-based company may recall how a Steve Jobs-less Apple entered the console gaming fray in 1996 with the troubled Pippin. At best, the Pippin ended up being a costly lesson. At worst, it served as a stinging footnote to the company’s strained relationship with gamers.
Fast forward to the present — the company has enjoyed a string of hardware and software hits and has disrupted the music and mobile phone industries soon after entering them. Today’s Apple certainly has the means to release another console, but let’s face it — a rehashed Pippin would be a huge gamble, considering the established relationships and competition represented by Sony’s PlayStation3, Microsoft’s Xbox 360, and the Nintendo Wii.
This doesn’t mean that Apple has abandoned ways to break into the gaming market with its desktop hardware. A beefed-up iMac offers an interesting possibility. Adding horsepower to the iMac line isn’t exactly new for Cupertino, but with an overclocked Intel CPU and an nVIDIA 8800M GTS under the hood, the new iMac could easily pass for a leading gaming rig — at least, if there were more developers creating games designed to run on it and OS X.
It seems much more likely that Jobs and Co. may be following a different path to gaming success — domination of the mobile gaming market.
A trademark extension filed last February with the U.S. Patent and Trademark Office is one of the strategy’s biggest tells. The filing extends Apple’s trademark in regards to:
“Toys, games and playthings, namely, hand-held units for playing electronic games; hand-held units for playing video games; stand alone video game machines; electronic games other than those adapted for use with television receivers only; LCD game machines; electronic educational game machines; toys, namely battery-powered computer games.”
Skeptics could easily dismiss this as Apple casting a wide net for future expansion, but a swift call to action seems more likely. Not only are executives well aware of the strong interest in gaming among Mac users (and vendors), but also new conditions exist for gaming to be pushed to the forefront in the Apple hardware and software ecosystem. The faltering company behind the Pippin now dominates several hardware segments, which makes a huge difference in launching a new (and potentially related) product. The problems that the Pippin faced – such as the development and marketing costs associated with an unproven device – would be negated by a gaming platform tied into Apple’s market-dominating and innovative mobile devices.
And here’s the really sneaky part – the iPod Touch and the iPhone are already fully capable of playing games. Apple highlighted this home-court advantage with the recent release of the SDK for the iPhone/iPod Touch. By doing so, Apple let a community of eager third-party developers tackle designing games like “Spore” as well as casual games for its devices that utilize innovative features such as the multitouch screen and motion-sensing accelerometer. Along with all of the development tools necessary for building applications, developers will have the ability to upload and sell their creations through the iPhone App store (naturally, Apple will take a cut).
Consumers are already ga-ga over Apple’s mobile devices to begin with, so whether they should be re-imagined as gaming gadgets is more of a marketing issue. But with the developer community in a tizzy to create the next great Apple-friendly game, it’s only a matter of time before Cupertino announces that it’s ready to connect the dots. Don’t be too surprised if it ends up being Steve’s “one more thing” at next year’s Macworld.
Comments(0)




